Day of Infamy
"Experience close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal." ~Day of Infamy Steam Store description.
Contents
Day of Infamy Server
Our DoI server is PvE based, using the standard map load out for cooperative play. The server's capacity is 8 players at once and migrates between the three standard gamemodes of Entrenchment, Raid and Stronghold, all depending on what the players vote for at the end of the round. You fight as either the Allies (Commonwealth or US) or the Axis (Germany). Each round runs until your team wins, or until you are defeated 3-5 times, depending on the map.
Gamemodes
Stronghold
The objective is to capture, destroy and finally kill several points on the map. If all players die, the round is over.
- Capturing a point is staying on a point with little to no enemies until it is captured, represented by a circle slowly getting filled.
- Destroying points comes in two types. Fuel barrels/tanks and Artillery. Fuel you can shoot, use grenades or demo charges/anti tank weapons to destroy. Or cause it to leak and fire a flamethrower at it to see what happens.
- Artillery you can use Anti-tank weapons/tnt charges to destroy or use large amounts of bombing runs and grenades to also destroy.
- Destroying points comes in two types. Fuel barrels/tanks and Artillery. Fuel you can shoot, use grenades or demo charges/anti tank weapons to destroy. Or cause it to leak and fire a flamethrower at it to see what happens.
- The final point on every map is killing the Enemy General. They are usually hiding in a room, but sometimes explore the map, seemingly at random.
Raid
Raid is similar Stronghold except there is a total of 3 random points you must discover hidden on the map. Each round it is randomized what ones you will get.
Entrenchment
The objective is to hold a point until the timer runs out. Think of it as the opposite side of Stronghold. Every time you lose a point, you get pushed back to a further point until you reach the last one. If the enemy captures your last point or you run out of living players, you lose that round.