Difference between revisions of "Updates"

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*Update Towny. Spigot's changes to how Async calls are made broke aspects of Towny. The head Dev has been busy with life as detailed [https://github.com/TownyAdvanced/Towny/issues/3231#issuecomment-487335150 here].
 
*Update Towny. Spigot's changes to how Async calls are made broke aspects of Towny. The head Dev has been busy with life as detailed [https://github.com/TownyAdvanced/Towny/issues/3231#issuecomment-487335150 here].
**<del>Currently using a 2nd party's Towny Build while we wait for the Pull Request to be merged. (18 May, 2019)</del> Using official prerelease (26 May, 2019)
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**Mostly working. Just taxes/upkeep are not being charged due to the Async spigot changes detailed above.
 
*Continously update and test EssentialsX
 
*Continously update and test EssentialsX
**<del>AFK doesn't work (19 May, 2019)</del> (Fixed 26 May, 2019)
 
**<del>Signs throw excpetions in console and special signs don't work (buy,sell, etc. Not that we use them)(19 May, 2019)</del>(Fixed 26 May, 2019)
 
 
**Still on Dev Version
 
**Still on Dev Version
*Keep an eye on Spigot's overall performance and startup time. <del>It takes 2-3 times as long as a well used server while still fresh and empty.</del> git-Spigot-093165d-ba575a5 (MC: 1.14.2) (Implementing API version 1.14.2-R0.1-SNAPSHOT) (27 May 2019). SO much better than yesterday's 1.14.2
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*Keep an eye on Spigot's overall performance and startup time. 40-50ms as of <code>git-Spigot-df0eb25-9e95da1 (MC: 1.14.2) (Implementing API version 1.14.2-R0.1-SNAPSHOT)</code> (12 June, 2019)
*Testing Dynmap dev builds.
 
**Dynmap mostly works. Some blocks don't render properly (19 May, 2019)
 
 
*<del>Testing ChestShop. Changes to sign names/additional signs broke it.</del>
 
*<del>Testing ChestShop. Changes to sign names/additional signs broke it.</del>
 
**All sign types appear to work (20 May, 2019)
 
**All sign types appear to work (20 May, 2019)

Revision as of 22:55, 12 June 2019

Update list/log for the server. Keeping a somewhat detailed log since Minecraft 1.14.x/14 May, 2019. Some previous versions may be backlog as remembered.

Previous worlds can be found here.

The list mostly just details what needs to be done, and may have changes added to show differences between server versions and random changes.

Version 13

Spawn zone for V13

Minecraft Version 1.14.x

To Do List:
  • Update Towny. Spigot's changes to how Async calls are made broke aspects of Towny. The head Dev has been busy with life as detailed here.
    • Mostly working. Just taxes/upkeep are not being charged due to the Async spigot changes detailed above.
  • Continously update and test EssentialsX
    • Still on Dev Version
  • Keep an eye on Spigot's overall performance and startup time. 40-50ms as of git-Spigot-df0eb25-9e95da1 (MC: 1.14.2) (Implementing API version 1.14.2-R0.1-SNAPSHOT) (12 June, 2019)
  • Testing ChestShop. Changes to sign names/additional signs broke it.
    • All sign types appear to work (20 May, 2019)
    • Still on Dev version.

Version 12

Minecraft Version 1.13.x

Spawn zone for V12

Featured in Minecraft 1.13.x. Included an underwater dome style for the spawn zone to showcase some of the new features of that version. Had a uncompressed world size of ####GB

Version 11

Minecraft version 1.12.x

Spawn zone for V11. Fort Vermilion.

Featured a spawn town named Fort Vermilion located in a Mesa desert. Uncompressed world size of 4.95GB.

Version 10

Minecraft version 1.12

Spawn zone for V10

Version 10 was a moderately popular release. Featured on an island after asking the player base. Uncompressed world size of 1.70. It was the last version to have a plotless Creative World as well. For some reason, Towny was really slow to start up in this version. Had an uncompressed world size of about 1.70GB